![]() You can still summon in powerful allies as in the previous game, and their introductions are even more ludicrous than before. It's far more dynamic and enjoyable, since you can't just spam one attack and win, even once you become uber-powerful. A 6th-grader might toss a water balloon full of piss onto your team, forcing you to either scramble out of the way or be prepared to heal the Grossed Out status so you can survive the fight. A support-type enemy might shield his foes from physical harm, leaving you to rely on your ability to debuff them and add status effects like Bleed and Burning. And since all of these powers are tied to your character's DNA, you're able to play dress up however you like - no relying on visible gear to give you stat boosts.Ĭombat has likewise been expanded from a simple Paper Mario copycat into a more robust grid-based system where positioning and timing are important, and a wider variety of enemies will challenge players to stay on their toes. By the end of the game, I was able to shoot fireballs like a Blaster, throw knives like an Assassin, and reposition my enemies with a dragon kick like a Martial Artist. ![]() Leveling up is now more freeform, allowing you to mix and match powers from multiple hero classes.
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